WWARFRONT

LINEAGE 2 · INTERLUDE · FACTION PVP

L2 Faction Server where the battlefield actually changes.

Warfront turns Angels vs Demons into a moving war. Capture outposts, create forward spawn positions, contest major objectives, survive dynamic events and push into the enemy Headquarters.

A DIFFERENT KIND OF INTERLUDE FACTION SERVER

More than spawn, fight, die and repeat.

Many faction servers eventually become a static loop: both teams spawn from the same locations, run into the same fight and farm kills until the map changes. Warfront is built around a different idea. The actions of the players should change the shape of the battle.

Every active Warfront battlefield gives Angels and Demons territory to fight over. Outposts are not just score markers; controlling them changes where your faction can return to battle. A successful push moves your frontline forward. Losing territory can force your faction back and create an opening for a counterattack.

THE WARFRONT LOOP

Capture. Push. Contest. Break through.

01

Capture Outposts

Fight for neutral and enemy outposts. Captured positions become forward respawn points and change the routes both factions can use.

02

Move the Frontline

Territory creates pressure. A faction controlling more of the battlefield can attack from stronger positions, while the opposing side has to defend, flank or recover lost ground.

03

Trigger Battlefield Events

The central objective can unlock special events inside the war, creating a temporary priority that interrupts a simple zerg rush and gives both sides something new to react to.

04

Assault the Headquarters

When the final phase opens, the fight reaches the enemy Headquarters. Destroying it can end the map immediately.

Warfront Lineage 2 Interlude Angels versus Demons faction battle

ANGELS VS DEMONS

Two factions. One continuing rivalry.

Choose a side and contribute to more than one isolated match. Warfront ties individual battles into wider faction competition through rankings, Battlefield Contracts, killstreak pressure and the 24-hour faction race.

Grand Boss encounters, faction castle sieges and battlefield events create additional reasons to regroup, defend territory and fight players you begin to recognise as rivals.

PVP BUILT FOR WARFRONT

Interlude class identity, adjusted for faction warfare.

Warfront uses Lineage 2 Interlude as its foundation while applying custom PvP balancing for the faction environment. The goal is not to make every class identical. It is to keep recognisable class roles while addressing situations that become unhealthy when large groups repeatedly collide around objectives.

Class balance is being tested openly during Closed Beta. Detailed changes, commands and battlefield rules are published in the Warfront Wiki.

CLOSED BETA

Help shape the first Warfront.

Closed Beta players will test battlefield systems, class balance, objectives and bugs before launch. Participating testers will receive a unique Closed Beta reward that will never be obtainable again for the lifetime of Warfront.

Register Now

QUICK ANSWERS

About the Warfront faction server

What is Warfront?

Warfront is a private Lineage 2 Interlude faction PvP server centred on Angels vs Demons and a battlefield that changes as players capture and lose territory.

How do outposts work?

Outposts are battlefield objectives that can become faction spawn positions. Their ownership changes the effective frontline and creates different attack and defence routes.

How is a battlefield won?

The strongest route is to break through and destroy the enemy Headquarters when it becomes vulnerable. If the Headquarters survives, battlefield performance determines the result.

Where can I follow development?

Join the Warfront Discord for Closed Beta dates, development previews, changelogs and community discussion.

CHOOSE YOUR SIDE. SHAPE THE BATTLEFIELD.

WARFRONT